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Thursday, September 7, 2006
Austin MMOG Rantfest Report
10:32 AM | Eddie Park | Comment on this story

A recent article by GameSpot covers an event that took place at the currently ongoing Austin Games Conference event. Manned by notables such as NCsoft's Scott Jennings, BioWare's Richard Vogel, and Sony Online Entertainment's Lorin Jameson, the focus of the panel was on MMOG rants, allowing industry folks some time to seriously preach about what they feel is wrong with the current MMOG industry.

Jennings kicked off the session by attacking World of Warcraft's patch system, which he mocked as "let's make something so frustrating people will just host the damn patches for us." Another one was by former Turbine Entertainment executive producer and creative director Jessica Mulligan, who beomaned the dearth of WoW clones inevitably inching their way through development, and parodied this through a sales pitch:

Mulligan than broke out a two-minute pitch session for a fictitious game that fits that mold, "DarkAge of the WarcraftStrike," touting incredible innovation in features and high-concept ideas that will yield a game exactly like existing successful MMO games. Key to the pitch were an unqualified team of unknowns with little or no experience, a daily milestone schedule, a six-month development span (plus or minus four years).
Other rants include the resources wasted on inferior games, the idea of quality before release schedules, and the lack of originality in today's games.

GameSpot - The trouble with MMOs; Austin rant gets heated

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