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Tuesday, June 27, 2000
 

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Red Faction Preview
11:08 AM | Toby Allen | Comment on this story

PC Gamer has posted a new preview of Volition's revolutionary shooter Red Faction. Although the preview is fairly short, it is very precise and informative. They based their preview on a demo that was shown to them by Red Faction's publisher, THQ. They explain various features, but also some of the new problems that accompany the GeoMod engine. With this engine you can actually destroy map geometry, blowing holes in walls and perhaps even bringing down entire buildings; this presents serious challenges to level designers. As described below, you could actually sneak into a enemy base by numerous tactics:

As well as blowing holes in walls and tactically diverting flowing liquids, destructible scenery also applies to the ground. When a player meets reinforced metal barriers that cannot be destroyed, it's still possible to tunnel under by blasting deep holes in the earth or concrete beneath. Such pits can also be created to provide cover in open areas.

This preview explains that THQ is having some difficulties with multiplayer games - the arena could turn into a barren field in minutes, as deathmatch maps are usually loaded with powerful weapons. New tactics will have to be developed in multiplayer games, since you could literally block doors off by blowing the closest wall into a pile of rubble, among many other defenses:

It's yet to be decided how multiplayer arenas will work. CTF will be given an extra edge by having to guard possible entrance to bases by wall-boring, but deathmatch arenas are in danger of becoming wastelands within minutes, which could pose some problems.
Red Faction is currently being developed for various platforms including Mac, PC and Linux, and is expected to be finished by early 2001.

Red Faction
Volition web site
PCGamer preview
GraphSim
Volition
Red Faction


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