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Monday, August 14, 2006
 

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Lugaru 2 Development Update
8:22 AM | Anthony Wang | 2 comments

The official Wolfire development blog has a new Lugaru 2 entry. This latest post previews morph targets or the ability to change animations on a character in-game. Furthermore, the default blog theme has been replaced with a new Wolfire themed design.

Morph targets allow us to create several model variations and interpolate between them, so that we keep all of the benefits of skeletal animation as well as the flexibility of traditional keyframe animation. This allows our characters to blink, breathe, make facial expressions, and other soft motion that would be difficult to simulate using bones.
Be sure to check out the animation of morph targeting and the progress of Lugaru 2 by clicking on the links below.

Wolfire Blog
Wolfire Software
Lugaru 2


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