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Tuesday, July 25, 2006
 

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The Aftermath of Shadowbane's Developers
8:00 AM | Anthony Wang | Comment on this story

Gamasutra had a chance to chat with former Wolfpack Studios developers on Shadowbane and on their newly formed Stray Bullet Games studio. They go back and examine Shadowbane's game cycle and expansion packs.

The decision to shutter Wolfpack Studios came as a surprise to most of those working there. When Ubisoft made the announcement on April 1 that the Austin, Texas-based developer of Shadowbane had six weeks of life left, community manager Sean Dahlberg said he wasn't sure right away if it was an April Fool's joke.

It wasn't. Just a month past Shadowbane's third birthday, and two years and change since Wolfpack's acquisition by Ubisoft in February 2004, the publisher had apparently decided to refocus on its console offerings. After a disappointing launch and two expansion packs, Shadowbane seemed like a low priority.

Please follow the links below to learn more information.

Gamasutra: Article
Ubisoft
Wolfpack Studios
Shadowbane


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Archives  News  The Aftermath of Shadowbane's Developers