Interview with Roberta Williams
9:53 AM | Eddie Park | Comment on this story
Roberta Williams is a name synonymous with computer adventure games. Designer of the famed King's Quest series, Williams was one of the driving forces behind the success of Sierra On-line as well as a genre that dominated the computer gaming scene for many years.
Classic Adventure Gaming recently managed to get a rare interview with her, with the questions mostly focusing on her career, game design, and views on the current state of adventure gaming.
Once I had a good idea of the basic storyline, characters and world, I could think about how I wanted the game to play, to run, to appear. Things like ‘how many colors’ (a real issue in the early days) could I utilize, how much and what kind of animation, first-person perspective vs. third-person perspective, how to accomplish communication with the game and/or game characters, how much, if any, 'physical' puzzles vs. 'thinking' puzzles, what sorts of animation/game play would be required for more ‘physical’ puzzles, how 'big' the game could be (in disk/CD size) which translated to how many ‘lands’ within the game world or how many places or 'rooms' within those lands and the amount of characters and animation, music or sound effect issues, etc.Other topics include her thoughts on women working in the gaming industry and controversial topics in some of her games. Included as well are recent snapshots of herself and her husband Ken Williams, who reportedly spend much of their time traveling.
Classic Adventure Gaming - Roberta Williams
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