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Thursday, July 13, 2006
 
Thoughts on MMORPG Player Classes
9:40 AM | Eddie Park | 1 comment

MMORPG.COM has recently published an editorial titled The Evolution of the Player Class. Taking a look at player classes used over the course of the history of MMORPGs, the article notes the hard staples that have served as the shared basics of most MMORPG titles, as well as recent inclusions and possible permutations for future games.

While most RPGers are familiar with the basic classes of fighter, mage, and healer-type classes, the article also takes a look at less common types, including the merchant archetype seen in a few titles:

The lesser classes such as the crafter or the merchant are rare to see as a class for themselves, but are more often integrated as minor skills in the other classes. Most classes can choose to craft items to kill downtime and sell for a little extra profit. But is this really the right way to go? Most games have high-level items drop from monsters and low-level items cheap enough to buy off NPCs making the crafter less useful.
Other classes examined include animal handlers and rogues. Also examined are skill-based characters and the challenges of building a game around such players.

MMORPG.COM - The Evolution of the Player Class


Other Mac Games News for Thursday, July 13, 2006

QuakeCon 2006 Competition Info2:08 PM
Apple Features Civilization IV9:54 AM
VDrift Beta Released9:53 AM
• Thoughts on MMORPG Player Classes9:40 AM
EV: Nova 1.0.10 Released9:25 AM
Wingnuts 2 Reviewed9:25 AM
WoW: PvP Content Previewed9:25 AM
 
View all of the Mac games news for Thursday, July 13, 2006 on one page

Mac Games News for Wednesday, July 12, 2006

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Gamerhood Interview10:20 AM
Super Gamehouse Solitaire Review10:20 AM
 
View all of the Mac games news for Wednesday, July 12, 2006 on one page


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