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Thursday, July 6, 2006
 

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Developing A Halo
7:30 AM | Cord Kruse | Comment on this story

Gamasutra is offering an audio discussion from 2003's Game Developers Conference which covers the effort required to craft Halo and Halo 2. The discussion explores Halo's development from the perspectives of design, engineering, and audio. Bungie's Jaime Griesemer and Mat Noguchi, as well as Marty O'Donnell of Microsoft offer their unique insights into the FPS series.

Each discipline has a unique insight into how the game should play, and discusses how the process enabled the entire team to contribute to the final product. The lecture explains how early design documents and brainstorming sessions turn into actual content and technology that worked well together and made the game fun to play, deep, and presented with high production values. The lecture looks closely at systems such as AI dialogue that require a high level of coordination between level and character design, tools and programming, and the casting and recording of actors.
The entire lecture in MP3 format is available for download from the Gamasutra site listed below.

Gamasutra: Halo: Development Evolved
MacSoft
Bungie Studios
Westlake Interactive
Halo: Combat Evolved


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