Spinning Tales In The Desert
9:48 AM | Cord Kruse | Comment on this story
IGN is offering a new interview with Andrew Tepper, creator and designer of the A Tale in the Desert series of MMORPGs. Currently on the third installment, or Telling, A Tale in the Desert 3 focuses on cooperative gameplay and puzzle solving rather than the more violent pursuits of other online games. The interview examines the game's mechanics and discusses the impact players can have on Tale's world.
IGN: How else can players effect the game? The rest of the interview can be found at the link below.
Andrew Tepper: The objects and buildings you create becomes a permanent part of Egypt. You can pass laws that can change the rules of the game and can effect game logic in a meaningful way. There's a formal procedure for writing up a petition and getting your fellow players to support it with their signatures. If you get enough, then it goes to an Egypt-wide vote. And if it you've done all those things correctly, then I'll implement that law on the fly. We have really good server technology, so I can change the rules of the game without bringing down the server.
IGN: How do personal goals and social goals relate?
Andrew Tepper: Each of the seven disciplines has seven tests (a total of forty-nine tests). If you pass all seven tests in a single discipline, you become an Oracle. But there is a challenge laid down to society, a community goal, where each of the seven disciplines has to build a monument. To lead construction of a monument, you have to be an Oracle. By designing the game where there is a goal and you either get there as a society or you don't is a much more interesting challenge than just getting to level 60. Players have to work together to win.
IGN: A Tale In The Desert Q&A
A Tale in the Desert
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