A Look Back at Fable: The Lost Chapters
7:19 AM | Anthony Wang | 6 comments
Computer and Video Games revists Lionhead Studios to talk about their popular RPG, Fable: The Lost Chapters, which was released for the PC a couple of months ago. In this revisit to Fable, the developers discuss everything from crazy ideas to man love.
THE BROTHELThe Mac version of Fable: TLC is still in development by Feral Interactive and expected to be released sometime later this year. Please click on the links below to read the article and to learn more information.
Simon: Originally, we thought we'd only put about three or four days into it and then Adam - one of our brilliant artists - came back and had completely made over the brothel. The fabric that's in there at the moment is this obvious porn-palace kind of look - in fact, we originally had a flashing sign that had 'GIRLS! GIRLS! GIRLS!' outside. Then, when it came to scripters, they put a similar level of love and respect into it. We originally had them as generic GTA-style brothel women; characterless, with standard lines for all of their interactions. Then we ended up with a 75-page script, and I thought 'My god, you've given these characters more background than any of the heroes'!
Dene: I think the original idea for the brothel was from Peter (Molyneux). At the end of Dungeon Keeper, Peter also came up with the idea of having a brothel in one of the expansion packs, and then I think at the end of Black & White he had this remarkable idea of having a brothel in Black & White. So I think that at the end of a game, Peter thinks, 'I know what will make this better - a brothel'!
Computer and Video Games - A Look Back at Fable: TLC
Fable: The Lost Chapters
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