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Monday, June 19, 2006
Unity 1.5 Released
10:48 AM | Eddie Park | 7 comments

The game development tool Unity has recently been updated to version 1.5. Tagged as the largest update to date, v1.5 contains a host of major updates designed to allow for greater flexibility and creativity in game design and creation.

Some of the major updates include an upgrade to Universal Binary, mesh and texture script interfaces, and a new character animation system.

Unity 1.5 has a brand new animation system. It now supports animation blending, mixing, additive animations, walk cycle time-synchronization, animation layers, control over all aspects of the animation playback (time, speed, blend-weights), and mesh skinning with 1, 2 or 4 bones per vertex (can be controlled with quality settings) in addition to our classic ragdolls.
Accompanying these updates are a host of minor ones, including additions to the graphics, scripting, and performance capabilities of Unity. A full list of updates and descriptions can be found at the official Unity site.

Unity: Version History
Unity Technologies

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Archives  News  Unity 1.5 Released