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Monday, June 19, 2006
 
Piracy's Toll On Mac Gaming
7:58 AM | Cord Kruse | 73 comments

A recent article by Macworld's Peter Cohen examines the impact of piracy on the Mac gaming market. Cohen discusses the magnitude of the problem with key figures in the Mac gaming industry, and studies the potential solutions.

Vice President Colin Lynch Smith told me that his company estimates that up to 50 percent of the copies of its games that are played online are stolen...

Destineer President Peter Tamte tells me that the difference Iíve described between sell-through and update downloads is more common than not. He said that when his company shipped its squad-based first-person shooter First to Fight last year, it found within a few weeks that more people were trying to log on to multiplayer servers with a single banned serial number than the total number of copies Destineer had sold combined.

Aspyr Media Director of Development Glenda Adams didnít have much better news. She sees the industry inevitably heading towards more copy protection systems like Steam, a scheme created by Valve Software, makers of Half-Life 2. Steam requires players to have an online connection to validate their software each time they want to play.

Feral Interactiveís Edwin Smith said that on any given day, dozens of copies of its games can be found being downloaded from pirate sites that use BitTorrent.

The rest of the article can be found at the link below.

Macworld: Piracy Bleeds Mac Game Makers Dry


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