Lego Star Wars Interview
6:07 AM | Cord Kruse | Comment on this story
Gamasutra has posted an interview with the designers of Lego Star Wars, perhaps the most successful pairing of seemingly unrelated concepts in gaming. The interview covers the game's creation, delving into the nuts and bolts of attempting to meld toy blocks and Jedi into a unique game while honoring both franchises.
This expression of plastic toy in sci-fi videogame was never a straightforward problem. Just as development studios like Climax have had to labour to work out how intricately carved Warhammer miniatures should behave in an game environment, TT Games had to overcome the problem of integrating the familiar Star Wars archetypes into the equally familiar plastic universe of the Lego play materials.The rest of the interview, which also discusses the upcoming Lego Star Wars sequel, can be found at the link below.
Gamasutra: Lego Star Wars
“There was a big challenge in making the mini-figure into a videogame character. Animating them makes a videogame character, but it has to be done in a way that makes them a videogame and not a simulation,” says Smith. Watching Princess Leia’s chunky legs strut around suggests that there was as much inspiration as perspiration in making that happen.
This idea of the game not being a simulation is important to Smith. Lego Star Wars is about play, not about building. It is not an attempt to simulate Lego itself.
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