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Friday, June 2, 2006
 
Will Wright In The Wall Street Journal
7:01 AM | Cord Kruse | 3 comments

Legendary game developer Will Wright, creator of the many popular Sims games, recently earned the honor of becoming the first game designer to ever land on the front page of the Wall Street Journal. The WSJ's article covers Wright's life, experiences in the game industry, and his latest "Sim Everything" project: Spore.

Mr. Braun visited Mr. Wright at his home, where he saw an early version of a game Mr. Wright created on a Commodore 64 PC, which simulated the buildings and landscape of a city like San Francisco. The idea evolved out of a conventional combat game he designed called "Raid on Bungeling Bay." Mr. Wright pursued the design project because he preferred creating the landscapes for Bungeling Bay over destroying them with an attack helicopter.

The new game gave users the tools to design buildings and cityscapes. There was only one problem: Mr. Wright couldn't find a publisher to sell what was essentially an urban-planning tool.

Mr. Wright complained at the time: "No one else likes it -- you can't win. The definition of a game is you have to win," recalls Mr. Braun. That's not a problem, Mr. Braun says he replied.

Messrs. Braun and Wright founded Maxis Software in Walnut Creek, Calif., and put finishing touches on Mr. Wright's game, which they called "SimCity." After securing a publisher, Broderbund Software, Maxis began selling it in 1989.

To read the rest of the in-depth article click on the link below.

Kotaku: Will Wright In WSJ


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• Will Wright In The Wall Street Journal7:01 AM
Apple Launches Recycling Program7:00 AM
Battlefront Ships DropTeam7:00 AM
 
View all of the Mac games news for Friday, June 2, 2006 on one page

Mac Games News for Thursday, June 1, 2006

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Apple Posts Latest Hot Deals1:39 PM
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