Elite Force Interviews, Screenshots
9:02 AM | Andy Largent | Comment on this story
Raven's upcoming Star Trek game is generating a lot of buzz around the net as it nears release. Voyager: Elite Force is based on id Software's Quake 3 engine, and should therefore have stunning visuals to spare, as well as being easily portable to other platforms. The team is working closely with Paramount to ensure accuracy, but they often note that the game has to be fun for non-Trekkies as well, in order to reach a broad market.
Several interviews with members of the Raven team have recently surfaced. Kenn Hoekstra has given a really good interview to the folks at Action Trip. He covers many aspects of the game, including this bit of interactivity with NPCs:
I read that players would be able to make some choices about saving certain friendly characters or leaving them to their fate. How much will this affect the game? Will it introduce certain non-linearity?
There is a certain degree of choice in the game. On several occasions you are faced with a challenge that can mean life or death for one of your fellow crewmen. These situations don't create non-linearity in the sense that it doesn't send the storyline off on a tangent, but it can affect whether or not the crewmen will show up later in the game to provide you with information on your mission. Dead men tell no tales...
The rest of the interview gives lots of juicy details, so be sure to check it out if you're interested. Another quick Q&A with Raven's Chris Foster has been posted by our CGA affiliate Stomped. Here's an excerpt:
Stomped: It is easier or harder to develop levels based on an already established setting and look?
Foster: Scale-wise and physics-wise, it is harder. I re-built the bridge many, many times as we progressed through the beginning stages of the game's development. We'd notice that the new player models were too small, or too short in relation to the back panels or that the doors were just a bit too tall. As you can see from some of our original screenshots of the bridge, it used to be cavernous. As of now, the bridge is a just a hair larger than it appears on the show (in most dimensions) to allow the player freedom of mvement while sacrificing a miniscule amount of realism. Overall, having an established look was a refreshing change of pace. Being able to e-mail Rick Sternbach and pester him from time to time for advice and questions didn't hurt either!
This is just the first of four Raven interviews coming up from Stomped. We'll keep an eye out for the others.
Finally, GA Source has scored 12 new screenshots of the game in action. These pics are from the multiplayer aspect of Elite Force, which will take place on a Holodeck to allow many different scenarios. It looks like a lot of fun, too!
Elite Force is currently in a beta testing state. Raven hopes to have it out late this Summer for PC. They have noted they are in negotiations with an unnamed publisher for the Mac version. We'll keep you posted as any new info becomes available.
Action Trip Interview
GA Source Screenshots
Star Trek Voyager: Elite Force
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