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Thursday, May 11, 2006
PhysX Cards on Hold For the Mac
7:58 AM | Evan Holt | 21 comments

As reported by MacWorld, PhysX engine maker Ageia has put the Macintosh PhysX hardware card on hold for the time being.

At this year's E3 Gaming Expo, Ageia has a large booth to show just what their new technology can do and the plans to support over 100 new games that are being released in the upcoming months.

"PhysX" works similar to how a video card accelerates graphics, only it crunches the mathematical calculations for in-game physics.

The physics engine itself is already used in OverTheEdgeís Mac OS X-native game development engine Unity, however the hardware acceleration won't be seen for a little while longer.

Here is what Ageia's vice president of content acquisition told Macworld:

Kathy Schoback instead said Ageia is waiting for the right time and the right opportunity to bring more emphasis to Mac gaming, and pointed out that the Mac platform isnít the only one that Ageia has had to put on hold as the young company establishes its technology in the marketplace.
The Ageia PhysX card was officially launched this week for the PC with an approximate price tag of $300 from companies such as BFG and ASUS.

Hopefully this technology will arrive sooner than later for the Mac. Click on the link below to read the full article from MacWorld.

MacWorld: PhysX engine maker remains Mac friendly, realistic

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