Another Tale In The Desert Interview
9:05 AM | Cord Kruse | Comment on this story
MMORPG.com has posted an interview with Andrew Tepper which focuses on A Tale in the Desert III, the latest chapter in the unique Egyptian themed MMORPG saga. Unlike most other online games, ATITD III focuses on puzzle solving and social interaction rather than combat.
MMORPG.com: The community is an important part of any game. However, in ATITD, the community is the game. Can you tell me why you choose to put the focus so squarely on the players?To read the rest of the interview head over to MMORPG.com at the link provided below.
MMORPG.com: A Tale in the Desert III Interview
Andrew Tepper: I find that the most interesting game situations are those where even the designers don't know how things will turn out. If our game had as one of it's goals “kill the Flax Dragon”, then I pretty much know that people are going to get the best weapons and armor, and ready all the most powerful spells, and kill foozle. But if the goal is “Build as large a group of friends as you can without anyone stabbing you in the back” (Test of the Bureaucrat) then you're going to have all sorts of weird, unexpected stuff happen.
Human beings are going to be far more complex, subtle, and unpredictable than any system that I could ever design. This gives a far more interesting gameplay experience.
A Tale In The Desert
A Tale in the Desert
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