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Wednesday, April 19, 2006
 

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DROD: Journey to Rooted Hold Reviewed
8:22 AM | Cord Kruse | Comment on this story

Macworld's Game Room has posted a new review of DROD: Journey to Rooted Hold, a turn based puzzle adventure in which players must help the heroic Beethro find his lost nephew Halph. For Beethro to succeed players must find a way to conquer the 350+ rooms in the game. The Game Room gave DROD: Journey to Rooted Hold 4 out of 5 mice.

From the review:

Movement in DROD is purely turn-based—each time you hit a directional button on the keyboard, Beethro will move one step. Beethro comes armed with a nasty sword, which is quite helpful, as there are lots of bad guys to smite along the way—he is a smitemaster, after all. There are also traps that he needs to set off using his sword.

One movement or action equals one tick of the clock. So if Beethro squares off against a bad guy and you move him one step forward, the bad guy can also move one step. By the time Beethro is standing face to face with him, you’ll want to swing the sword in the bad guy’s direction, otherwise Beethro is likely to fall in place. There are no hit points or strength points to keep track of—as soon as Beethro makes contact with a baddie or a deadly trap, he's toast.

Fortunately, the game is very forgiving each time Beethro croaks. It’s willing to put you right back where you started when you first entered—after all, this is a puzzle game, not an RPG or an action title. That’s for the better because the puzzles and traps can send you back to square one in a heartbeat—you’ll find that you have to replay certain rooms over and over again until you can find the right combination of moves to get out alive.

To read the rest of the review click on the link below.

Macworld Game Room: DROD: JtRH Review
Caravel Games
DROD: Journey to Rooted Hold


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Archives  News  DROD: Journey to Rooted Hold Reviewed