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Wednesday, April 12, 2006

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IMG Reviews N-Ball
12:56 PM | Tuncer Deniz | Comment on this story

IMG has posted a review of N-Ball from Rag Doll Software. Here's a clip from the review:

N-Ball begins life as a motionless glowing orb in a Tron-esque world that comes alive under the gamers touch and through the magic of physics-based gameplay. Players control the ball through 2D side-scrolling levels with a simple left/right/jump control scheme. The ball takes care of the rest, accelerating through dips, bouncing off rubber surfaces, and rolling down planks. Each of the 40 levels unravels through a Mouse Trap-like topography of reactionary Newtonian gizmos: sleds, pulleys, rubber bands, rubber ladders, funnels, levers, baskets on guide wires, rotating pinwheels, balance scales, rolling spheres, and sticky surfaces. Each of these responds to the motion and momentum of the ball depending on how you hit them. Some objects are scripted, while others wait to be triggered and others can be played around with. Sometimes you literally have to wait for the level to "calm down" if you've thrown too much of your own energy into it. There are also many sequences in the game where you have to manipulate an object to progress. An early favorite of mine was pushing a sled to the tip of a ledge and then hopping aboard to safely slide down through a "red zone" that would otherwise send me back to the beginning of the level. At points the sled takes leaps of faith over large gaps and you have to make the split-second choice to jump off or see where it lands. Good stuff.
To check out N-Ball, follow the link below.

IMG Review: N-Ball
Rag Doll Software

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