SNES9X version 1.3.2
11:27 AM | Michael Eilers | Comment on this story
MacEmuScene has reported that the freeware Super Nintendo emulator SNES9X has been updated to version 1.3.2. This update includes two new video modes for improving image quality, and dual-processor support; the emulator is also carbonized to run under Mac OS X Public Beta. Here are the details on this update:
SNES9X is ported to the Mac OS by John Stiles; if you haven't taken his addictive game Candy Crisis for a spin, we highly recommend it.
- SNES9X now has two new video modes called "Enhanced, 2xSAI Mode" and "Enhanced, EAGLE Mode"! Rather than simply scaling up or blurring the SNES image, these new display types actually attempt to add extra detail to the picture, with remarkably good results in many cases. Rather than looking blocky, edges and curves should actually retain their shape much better when using these new video modes. However, they take a lot of processing power—older Macs may see a significant drop in framerate when using these modes.
- To offset the heavy load of these new video modes, SNES9X now takes advantage of the second processor in multi-processor Macs! The second processor is used to apply the video mode effects. So if you have a multi-processor Mac, you will be able to use the new enhanced video modes mentioned above without incurring any loss in framerate—in fact, SNES9X should run faster than ever before, since even simple video modes take a small amount of CPU power to run.
- Separate SNES9X binaries for Mac OS 9 and Mac OS X are no longer required. Now, one application will work equally well on both.
- Super Mario Kart, Metroid 3, Donkey Kong Country and other games once again work properly without glitching! It appears that the only way to fix these titles is to revert to version 3.0 of MrCpp.
- A previous version added a new "fast-forward" button and I forgot to mention it in the version history. Hold this button and the emulation speed will increase dramatically, so you can skip boring or repetitive parts of a game. Thanks to Lindsey Dubb for adding this feature.
- Mouse support is broken in this build, and will probably remain broken until Carbon provides a good way to track the mouse cursor past the edge of the screen. Sorry—hope you weren't planning on a huge Mario Paint session any time soon!
- A handful of fixes in the emulator core bring improved speed and compatibility in specific titles.
SNES9X Web Site
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