A Post-mortem For Stubbs
8:49 AM | Cord Kruse | 4 comments
Alexander Seropian, speaking at the 2006 Game Developers Conference, has offered some insights into the process of creating Wideload's Stubbs The Zombie in Rebel Without A Pulse. Covering both successes and failures, Seropian declared Stubbs an overall success and mentioned work on a new project. The discussion also revealed The Wideload Commandments, a collection of directives designed to keep the company on target.
Thou Shalt Establish Thine Own Creative Direction--"This industry makes more money than the US box office, but we can't be a creative ghetto." To read more about Seropian's comments head over to Gamespot at the link below.
Gamespot: Dissecting A Zombie
Own Thine Own (Intellectual) Property--"We want to determine whether we're successful or we fail. We don't want to be wholly dependent on somebody else for an IP, or on somebody else to market our games, to fund our games, or to control our brand."
Be No One's Beeotch--"This really speaks to why we're independent," Seropian said, calling Wideload's situation with Stubbs publisher Aspyr Media a "partnership of peers."
Keep Thine Overhead Low--"You have a small team, then you have a low overhead. A low overhead saves you money, obviously. And since Wideload has a small team, Wideload equals money."
Stubbs the Zombie
Buy Stubbs the Zombie
Recent Mac Games News
Thursday, March 23, 2006
Wednesday, March 22, 2006
Tuesday, March 21, 2006
Monday, March 20, 2006
Friday, March 17, 2006
Search for other Mac games news stories or browse our Mac Games News Archive.