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Thursday, March 23, 2006
 

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Legion Arena Q&A
8:02 AM | Cord Kruse | Comment on this story

Armchair General has posted an interview with Slitherine's development director about Legion Arena, their unique Roman themed real time strategy role playing game. Legion Arena focuses on battles, allowing players to leap into the action to forge their novice recruits into elite veterans. The interview delves into the game's mechanics and discusses the behind the scenes design decisions.

ACG: After having made it through the entire game, I have to admit I was surprised I didn’t see any heavy weapons such as chariots, ballistae, or any sort of siege craft [a sharp observer may note British chariots are featured on the game’s CD].  While this game is clearly focused on open engagements where such weapons would have been less important, they do seem conspicuous by their absence.  Will we see such weapons down the road?

Iain McNeil: We are planning to allow for larger units in the future, but there are significant technical and gameplay issues that we need to resolve first. We wanted to make sure we released a polished game that worked well without any crash bugs and this is what we did. Now we have the engine up and running we’ll work on adding new features such as larger units.

Freeverse Software will be bringing Legion Arena to a Mac near you in the immediate future. To read the rest of the interview click on the link below.

Armchair General: Legion Arena Q&A
Freeverse
Legion Arena
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