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Monday, March 6, 2006
Massively Multiplayer Gaming In The Multiverse
9:08 AM | Cord Kruse | 1 comment

The universe of massively multiplayer online games may be expanding if new company Multiverse is successful in its plans. Founded by a group of former Netscape employees the company intends to offer free development technology to companys interested in creating their own MMOs. This, Multiverse hopes, will significantly reduce development costs and allow for a larger variety of games."It's very difficult and expensive to build a World of Warcraft today, and the virtual worlds that do exist offer gated communities," said Corey Bridges, co-founder, executive producer and marketing director at Multiverse. "You can't jump from Star Wars Galaxies to World of Warcraft without paying multiple subscription fees and content cannot be shared across worlds."

That's all about to change with Multiverse, which offers game developers, Hollywood studios and any IP owner the opportunity to create an MMO game for a fraction of the cost (as little as $10,000) and in a shorter time frame (as much as one to two years off the current development cycle).The technology powering the games will be similar to a web browser in that once a customer installs it on their computer they will be able to play any MMO built on the platform. The company expects around a dozen titles to be available by the end of this year, including some games designed to tie in with movie and television productions.

A quick scan of the FAQ on Multiverse's site reveals that both Linux and Macintosh versions of the software are in the works. To learn more about Multiverse, including director James Cameron's connection with the project, follow the links below.

GameDailybiz: Multiverse Looks To Expand Online Games

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