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Friday, March 3, 2006
 

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King's Bounty: Inspiring Heroes Of Might And Magic
7:17 AM | Cord Kruse | 2 comments

The Mac Centric: Heroes of Might and Magic V website has posted an examination of King's Bounty, a title which is widely regarded as the precursor to the Heroes of Might and Magic series. The article reveals the gameplay mechanics of KB and links them to the HoMM games. With the upcoming release of Heroes of Might and Magic V it is interesting to take a look at the series' beginnings.

I said earlier that in context of the time it was released, KB has to be interpreted as a work of invention rather than derivation. With turn-based strategy, economic and role-playing games like Warlords, Nobunaga’s Ambition and Final Fantasy already in existence, KB clearly attempted to innovate by remixing different elements together under the added pressure of a clock. In this sense, KB was clearly something of a brilliant experiment by its creator. Van Caneghem’s genius was in sensing the untapped entertainment potential of the strategy, adventure, puzzle, real-time and role-playing genres before they had become the established and distinct categories we bemoan today as moribund. The result is a rather curious hybrid of a game best described — and pause to take a breath here — as a squad-based real-time adventure puzzle game with linear RPG and economic production aspects. Whoa! And on top of that there are many strange and novel ideas tacked on to this meuilleux that aren’t seen anywhere else, such as the puzzle aspect and digging around for world artifacts. Van Caneghem clearly had some ideas in his head from somewhere (where that place is I’m not to keen to see).
To read the rest of the article click on the link below.

The Mac Centric: King's Bounty Article
Freeverse
Ubisoft
Heroes of Might & Magic V
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