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Tuesday, February 14, 2006
 
Eschalon: Book 1 Interview And Screenshots
8:20 AM | Cord Kruse | Comment on this story

RPGDot is the latest gaming site to interview Basilisk Games about Eschalon: Book 1, their upcoming "old school" RPG. Thomas Riegsecker, the game's lead developer, discusses a variety of Eschalon's features including skills, character creation, and the combat system.

RPGDot: What sort of enemies will players encounter and how advanced is the AI in combat?

Thomas Riegsecker: Enemy variations in E:B1 run the gamut of classic RPG genotypes: wild animals, mythical creatures and various humanoids and sub-humanoids. Often we give them original names and unique skills to make them distinctive to the Eschalon game world.
Enemy AI is admittedly simple but effective: it is based on line-of-sight and disposition triggers. Enemies roam passively in their territory until they see you, at which point they can become aggressive if that is in their nature. An aggressive enemy will eventually become passive if they can no longer see you due to walls, barriers or invisibility. An enemy's path-finding skill varies based on their level of intelligence, and multiple enemies will try to encircle your character to limit your escape and maximize attack damage. Injured or frightened enemies may try to flee battle.

To read the entire interview and check out a collection of screenshots click the link below.

RPGDot: Eschalon Interview
Eschalon: Book 1
Basilisk Games


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Archives  News  Eschalon: Book 1 Interview And Screenshots