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Friday, February 3, 2006
 
Carmack, Sweeney Talk Shaders
2:55 PM | Evan Holt | Comment on this story

The gaming web site Beyond3d has an interesting little article about the controversy surrounding Shader Model 3.0 between ATi and nVidia.

nVidia believes that Vertex Texturing should be part of the Shader Model 3.0 while ATi disagrees.

From Beyond3D:

Vertex Texturing is the capability of supporting texture access from within the vertex shader. Typical usage of this is simulation of physics effects where the physics model is run on the pixel shader and the results are shown on screen by reading back this result and displaying it as geometry. For example, particle effects and cloth animation can be achieved using this principle.
Beyond3D has talked to both John Carmack from id software and Tim Sweeney from Epic games regarding this issue and how they handle it between the two graphics card companies. You can read the question and answer session following the link below.

Beyond 3D: Developers Comment on Hardware Developments


Other Mac Games News for Friday, February 3, 2006

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Unreal Tournament 2004 Universal Binary released6:10 PM
Antigen Released for Free2:55 PM
• Carmack, Sweeney Talk Shaders2:55 PM
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George Broussard Talks 3DRealms, DNF10:38 AM
Macgamestore: Unity Available At Macgamestore.com10:38 AM
The Sims 2: Open for Business Designer Walkthrough10:38 AM
Custer Enjoys The Nightlife10:37 AM
Legion Arena Reviewed10:37 AM
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World Of Warcraft Screenshots10:37 AM
Aspyr Launches Minisites for Civ IV, Nightlife10:35 AM
Diablo 3 Rumors10:35 AM
 
View all of the Mac games news for Friday, February 3, 2006 on one page

Mac Games News for Thursday, February 2, 2006

IMG Reviews Minions of Mirth10:06 AM
Aspyr Game Agent 1.6 released10:04 AM
Ventrilo Update Fixes Numerous Bugs9:22 AM
RoboNuts Upgraded To Universal Binary9:21 AM
Burning Crusade Preview8:26 AM
Weather In World Of Warcraft8:25 AM
Legion Arena Reviewed8:21 AM
The Sims 2 University Examined8:21 AM
QUAKE 4 Requirements Set8:20 AM
 
View all of the Mac games news for Thursday, February 2, 2006 on one page


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