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Wednesday, January 18, 2006
 
OMG Cup Winner Interviewed
9:34 AM | Mike Apps | Comment on this story

The Gaming news site EvolPenguin recently posted an interview with the winner of the Original Mac Games Cup. The interview covers various topics from ideas for the game, and what issues Will Hogben ran into when programming the cub winning game, Escort Wing. Here's a snippet:

Alex: This is an interview with Will Hogben, Main Programmer of the game
Escort Wing, 1st Place Winner of the the 2005 OMG Contest. He along
with Stephen Johnson created this game in six weeks for
this contest. Will, how did you get into programming?

Will: When I was in 3rd or 4th grade I started drawing mazes in Clarisworks,
selecting a little picture of a ship, and moving it around the maze.
I sorta graded from there into programming with Director followed by
Blitzmax.

Alex: Where did your idea come from for escort?

Will: Looking back I think its a mixture of alot of old games I used to
play, Ares, EV:O, Maelstrom. I wasn’t really sure where I was going
with it as I developed it.

Alex: What things do you think went right and fell in place for escort?

Will: Well, the stats for all the ships and the levels were totally divorced
from the game, which is the first time I’ve done that and it made it
very easy to tweak ships and levels. The music Stephen produced is
amazing, and the GUI is also pretty slick. The development process
consisted of playing it alot and trying to make the game as much fun
as possible for me - something I can judge easier than theoretically
trying to make it fun for an imagined “public” so alot of decisions,
for example the decision that allies and enemies should be
statistically equal to the player, and effective, was very important
to me and led to the ability to fly other ships.

For more information, or to read the whole interview, follow the links provided below.

OMG Cup Winner Interviewed
iDevGames


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