Destineer Partners With Physics Engine Maker Ageia
1:32 PM | Evan Holt | 13 comments
As recently reported by MacWorld, Destineer Studios has announced plans to support Ageia’s PhysX technology in four of its upcoming games.
Destineer Studios is the parent company of MacSoft who has produced Mac hits such as Close Combat: First to Fight, Halo and Unreal Tournament 2004.
The AGEIA PhysX processor is similar to how a video card works. Video cards are a hardware product with the job to provide graphics acceleration. The PhysX processor would be a separate card with the role to crunch the mathematical calculations for in-game physics. This can be anything from the way fire or fluids act, to the way a pen could roll off a desk and fall to the floor.
As reported from MacWorld, Destineer President Peter Tamte said in a statement that his company has replaced its own home-grown physics engine with Ageia’s instead.
Considering that Unreal Tournament 2007 supports the Ageia’s PhysX technology, hopefully this is a good indication of what is to come.
MacWorld: Destineer partners with Ageia
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