Second Life Reaches 100,000 Members
6:52 AM | Cord Kruse | Comment on this story
Linden Lab, creator of the MMORPG Second Life, has announced that the online world's population has exceeded 100,000 residents. Second Life's community spans 95 countries on 7 continents and is comprised of many talented individuals who create and sell content for the game, as well as those who simply enjoy the surroundings. Over $3.4 million is spent monthly on game related transactions, and the game's world continues to grow at a rate of more than 20% per month.
"Second Life is what we all dreamed the web could become when we first saw it in 1994," said Philip Rosedale, CEO and founder of Second Life. "As the world has grown we've seen it blossom with more experimentation and ambitious development. Projects like the Katrina Benefits, the American Cancer Society's Relay for Life and in-world book talks by prominent authors demonstrate there are many ways to experience Second Life. I've seen everything from a weekly dinner club hosted by a singing Frog to fashion designers who are making their living in Second Life. In fact, Tringo, a game that was created in Second Life by Resident Kermitt Quirk, just transitioned from Second Life to GameBoy Advance. It's exciting to witness the evolution of Second Life and to find it is as full of interesting characters and amazing stories as the real world is."For more information about the game follow the link below to Linden Lab's website.
"As the population in Second Life has grown, so has the economy," said David Fleck, VP of Marketing for Linden Lab. "The market for goods and services has accelerated dramatically over the last few months and with more consumers than ever, it's truly a creator's market with over US$3.4 million trading in goods and services between our residents every month. Over 515 people had in-world revenues in excess of US$1,000 in Second Life last month alone. Our goal is to create in Second Life the tools and platform needed to ensure that developers can create compelling content easily and efficiently."
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