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The Origins of World of WarCraft Q&A 8:28 AM | Anthony Wang | Comment on this story
Computer and Video Games posted a feature Q&A with Blizzard's producer Shane Dabiri and game designer Jeffrey Kaplan of the beginnings of World of WarCraft. In this interview, they discuss how the idea of a Blizzard themed mmorpg emerged, why they chose WarCraft over StarCraft or Diablo, and the creation of their phenomonally successfull World of WarCraft from lore to the customers. 2) WHY NOT STARCRAFT OR DIABLO? Dabiri: At the time, we were all very much into fantasy-type MMOs and we'd only just finished doing StarCraft: Brood War - so we had this real excitement about the Warcraft universe because we hadn't touched it in a while. There's so much history behind it, there've been books about it, we've even done paper-and-pencil role-playing games - it's a universe that really has a dear place in our hearts and that's why it was the route that we decided to take." Please follow the links below to read the interview and to learn more information.
Computer and Video Games: WoW Beginnings Q&A
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