12:09 PM | Toby Allen | Comment on this story
Action Trip has posted an interview with Raven's Ken Hoekstra, discussing their upcoming Star Trek-based first person shooter, Star Trek Voyager: Elite Force. This small interview features some basic questions about the Hazard team, features of the Quake 3 Arena engine being used for this title, and single-player aspects of the game. One very pertinent question was asked: how can you be creative while still respecting the Star Trek franchise? Hoekstra answers:
Creating a game in a world as famous and developed (meaning legally confined) as Star Trek and still being creative in a way is certainly not an easy task. How do you cope?Raven is expecting to release a demo for PC very soon, and is currently looking for a publisher for the Mac version of the game.
Hoekstra Interview at ActionTrip
Hoekstra: Paramount is extremely accepting of new ideas. They have been wonderful to work with and have allowed us a tremendous amount of freedom (relatively speaking) within the Star Trek Universe. They loved the Hazard Team idea, which is the foundation for the game, and the Voyager license is unique in that everything the ship and crew runs into is new. This gave us a chance to create new aliens, environments and weapons all while remaining true to the franchise. Working on Star Trek is nowhere near as confining as most people tend to believe. Especially with Voyager...
Raven Web Site
Star Trek Voyager: Elite Force
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