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Monday, October 23, 2000

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Pirates Ruining Rune?
8:37 AM | Andy Largent | Comment on this story

HumanHead's Tim Gerritsen has made a post to the forums at the official RuneGame site about the unfortunate pirating of their Viking slasher Rune. Apparently a press copy was leaked to a Warez site recently, and this has been traded around the web even before the game itself has been released. Here's an excerpt from his post:

When you steal, you are directly robbing money out of the pockets of these people. No matter how you justify it to yourself, you are stealing when you download a game. There are names and faces behind this game, and we are not some far off corporation of drones with lots of money who wouldn't mind a little copying here or there. Piracy definitely hurts us. We are a VERY small group working on this game, and whenever you steal, it makes it that much harder for us to make great games in the future. In a very real way, you are harming the industry as a whole, and our ability to put the games out that you enjoy so much.

We are not so naive to think that no one will pirate our game. We know that piracy is a fact for every game out there. We've heard all the lame excuses. We know how and why it happens, but I wanted you to know who directly you are screwing, so that it is not so easy a thing as to think it hurts no one. You have stolen directly from the above hard working people who made this game.

It is always sad to see piracy so prevalent, especially for such a small startup team as HumanHead. Be sure to read through the rest of Gerritson's message. And please remember that on the Mac platform, piracy hurts much, much more. If you enjoy having the number of games we do now, please encourage retailers and publishers by actually buying the games.

If you're looking for more details on the game itself, GameSlice has a quick preview of Rune available, posted after flying out to HumanHead to look at the title. Here's an excerpt:

Rune’s mythical Nordic setting makes great use of the Unreal Tournament engine.  The setting and characters have been well rendered to portray Norse mythology, a result of painstaking research on the part of the development team.  “We used historical source and mythological sources," explained Timothy Gerritsen, Human Head's business manager, "[but] Rune is an action game – it's not the Discovery Channel – so we have to keep it fun and interesting."
Read through the rest of the preview for more details on Rune, and check out the RuneGame site. The Mac version of Rune should follow the PC by a few weeks and will be released in November by Gathering of Developers.

Tim Gerritson on Rune Piracy
RuneGame Web Site
GameSlice Rune Preview
Gathering of Developers
Human Head Studios
Westlake Interactive

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