MacGamer on Oni
4:02 PM | Toby Allen | Comment on this story
MacGamer's Corey Tamas has written a great article about the past, present and future of Bungie's third-person action game Oni. He explains how Oni came about, what created most of the delays in finishing this complex game and what's going to happen to Oni after the recent acquisition of this title by Take Two Interactive. He also covers the other serious problem Oni has faced: living in the shadow of Halo. Here are some thoughts from Tamas:
I fell in love with this game each of the two times I played it... deeply. I keep this fact quiet on most days because I don't want to be eaten alive by the rabid pack of wolves that make up the community of Halo-watchers (not that I wouldn't sell my mother into slavery for an alpha copy of Halo). Quietly, but with great enthusiasm, I look eagerly forward to Oni. Maybe it's because I loved The Ghost In The Shell (the movie that inspired the game)... maybe it's because I loved Soul Calibur... or maybe it's just because I'm sick of Quake.Oni is due to be finished by the Bungie West team this October, then handed off to Take Two for publishing by Gathering of Developers for Mac and PC. Make sure you check out MacGamerŐs other new articles as well; we especially like the one about E3.
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