Audio Overload Updated
7:53 AM | Cord Kruse | Comment on this story
Earlier this week Richard Bannister announced an update of Audio Overlord to version 2.0b7. Overlord emulates the sound hardware of vintage console systems and computers to allow users to listen to authentic renditions of classic video game tunes.
Updates and bugfixes include:
-Added support for gzips nested inside other archives.To download Audio Overlord and learn more about the program visit the sites listed below.
-Added support for NSFE files.
-Rewrote the VGM engine to support the latest files, needed for Project 2612.
-Numerous fixes to the S98 engine; sound quality should be much better now.
-NSF and GBS files no longer allow you to go two tracks beyond the end of the file.
-The SNDH engine no longer stops playback at the three minute mark.
-Fixed previous/next song highlighting in KSS driver.
-Blargg sent in FME-07 support for the NSF engine (Gimmick!).
-R. Belmont added support for various PC AdLib formats (.ROL, .SCI, and .IMF).
-R. Belmont added support for .VTX files (Spectrum).
-R. Belmont added support for ID666 tags in SPC files, and converted the code to use the Game_Music_Emu engine.
Audio Overlord 2.0b7
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