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Archives  News  Tim Gerritson on Rune  

Friday, October 20, 2000

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Tim Gerritson on Rune
9:19 AM | Andy Largent | Comment on this story

Tim Gerritson of Human Head Studios has been interviewed by Sharky Extreme about the upcoming Viking-inspired adventure game Rune. It's a nice long Q&A and covers many topics, including their inspirations behind the title and the reason why, if Vikings didn't really wear horned helmets, they still included them in the game. Here's a clip:

Sharky Games: How would you describe the look of the game and the art direction? Does it fit with traditional Norse mythology?

Timothy Gerritsen: : [The art] is sort of like a Frank Frazetta painting. He is a famous old fantasy artist and is still around. He did the old Molly Hatchet covers with these big rugged warriors with giant axes. So we decided to do the game something like that, within the Viking mythology. We are really excited about it; there is so much good stuff there. It is an exciting set of stories to dig into.

It is kind of a double edged sword, though. You have people for whom this is their life study based on some historical sources, so while the Vikings might not actually carry a horn or a weapon like that (they didn't wear horned helmets, we know that) but it is also an action/ video game. So we are trying to walk the tight rope between keeping it as true to the source as possible but at the same time keeping it fun and exciting for modern audiences.

Be sure to check out the rest of the interview for much more from Gerritson. The PC version of Rune should be out at the end of the month, with the Mac version following in November.

Sharky Extreme Rune Interview
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Mac Games News for Thursday, October 19, 2000

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Archives  News  Tim Gerritson on Rune