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Archives  News  Part Two Of Wideload.org's Glenda Adams Interview  

Tuesday, November 1, 2005
Part Two Of Wideload.org's Glenda Adams Interview
7:19 AM | Cord Kruse | 1 comment

Wideloadgames.org has posted the second part of their in-depth interview with Aspyr's Glenda Adams. The interview focuses on some of the more technical aspects of the upcoming Stubbs The Zombie: Rebel Without A Pulse.

Worg: This is Aspyr's first game. It's accepted that Wideload originated and did the bulk of development for Stubbs, but Aspyr's role seems to be passed over, or treated solely as publisher and porter of the game to PC and Mac. How much and what kinds of input did Aspyr have in the creative as well as technical aspects of Stubbs?

Glenda: Wideload had a very concrete vision of what they wanted to create in the game, but they were open to some of our feedback on things that could be done to enhance gameplay. We were very involved in the game, from production and testing of gameplay to creating and marketing the soundtrack CD. I think the soundtrack CD is one of the coolest things we've done for the game, and it was driven completely by in-house Aspyr. Aspyr development also implemented much of the game's UI on the Xbox and of course we handled all of the PC & Mac versions.

The interview can be found at the link listed below.

Wideloadgames.org: Stubbs Interview
Aspyr Media
Stubbs the Zombie
Buy Stubbs the Zombie

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• Part Two Of Wideload.org's Glenda Adams Interview7:19 AM
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Archives  News  Part Two Of Wideload.org's Glenda Adams Interview