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Archives  News  Wideload.org Interviews Glenda Adams  


Friday, October 21, 2005
 

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Wideload.org Interviews Glenda Adams
11:12 AM | Tuncer Deniz | 22 comments

Wideloadgames.org, the fan site dedicated to Wideload Games, has posted a 3 page interview with Aspyr's Glenda Adams about the upcoming Stubbs The Zombie: Rebel Without a Pulse. The interview is a technically in-depth look at the inner workings of the game.

Here's a clip from the interview:

Worg: Will Stubbs be OpenGL on both platforms, or will the PC version use Direct3D?

Glenda: Both PC & Mac will use OpenGL. Since we were developing simultaneously on Windows and OS X (alongside the Xbox) we wanted one common codebase. Also some of the newer shader effects Stubbs is doing that weren't in Halo are easier to access on the PC and Mac via OpenGL. As much as Stubbs is based on the Halo engine, it has a lot of layers of added graphics functionality that weren't in Halo originally. So doing a more ground up version of the graphics renderer for GL made sense.

To check out the entire interview, follow the link below to the Wideloadgames.org.

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Aspyr Media
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Stubbs the Zombie
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Stubbs the Zombie Xbox Review11:18 AM
Wideload.org Interviews Glenda Adams11:12 AM
 
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Archives  News  Wideload.org Interviews Glenda Adams