Wideload.org Interviews Glenda Adams
11:12 AM | Tuncer Deniz | 22 comments
Wideloadgames.org, the fan site dedicated to Wideload Games, has posted a 3 page interview with Aspyr's Glenda Adams about the upcoming Stubbs The Zombie: Rebel Without a Pulse. The interview is a technically in-depth look at the inner workings of the game.
Here's a clip from the interview:
Worg: Will Stubbs be OpenGL on both platforms, or will the PC version use Direct3D?To check out the entire interview, follow the link below to the Wideloadgames.org.
Glenda: Both PC & Mac will use OpenGL. Since we were developing simultaneously on Windows and OS X (alongside the Xbox) we wanted one common codebase. Also some of the newer shader effects Stubbs is doing that weren't in Halo are easier to access on the PC and Mac via OpenGL. As much as Stubbs is based on the Halo engine, it has a lot of layers of added graphics functionality that weren't in Halo originally. So doing a more ground up version of the graphics renderer for GL made sense.
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