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Friday, October 21, 2005
 
Stubbs the Zombie Q&A
11:18 AM | Anthony Wang | Comment on this story

Gaming Nexus recently interviewed Matt Soell of Wideload Games about their upcoming action horror game, Stubbs the Zombie. This interview covers the development, plot, and features of the game. In addition, Matt discusses about implementing humor into the game through characters like zombies to set it apart from more traditional horror games that want you to jump everytime you see a monster.

GamingNexus: Zombies are generally not interesting characters; they rarely have anything to say, they are usually pretty two dimensional when it comes to character development, and they tend to be on the slow side. Did you view this as a concern going in to the development of this game?
Matt Soelll: Not really, because we decided at the outset that it was more important to make a fun game than to adhere slavishly to zombie conventions. We knew that Stubbs would have to exude more character than most zombies to be successful as a protagonist; otherwise he'd just be this hideous, brain-eating, farting monster.
Please follow the links below to read the entire interview and to learn more information.

Gaming Nexus: Stubbs the Zombie Q&A
Aspyr Media
Wideload
Stubbs the Zombie
Buy Stubbs the Zombie


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• Stubbs the Zombie Q&A11:18 AM
Stubbs the Zombie Xbox Review11:18 AM
Wideload.org Interviews Glenda Adams11:12 AM
 
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