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Thursday, October 13, 2005
 

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Myst V Examined
8:30 AM | Cord Kruse | 2 comments

The latest to examine Myst V: End of Ages, Eurogamer discusses whether or not the last title in the series lives up to the reputation of previous titles. In the end, despite the innovations of the new slate system and free 3D movement, Eurogamer could only give Myst V a 6 out of 10.

One thing you've never been able to accuse a Myst game of is ugliness. Whether pre-rendered, as in the early titles, or fully 3D as they are now, the atmospheric dream-like worlds have always been breathtaking. In End of Ages you'll explore strange tropical islands littered with bizarre skeletons, towering lunar escarpments topped with giant astronomical instruments, and vast cathedral-sized caverns before you reach the dilemma that ends the game and the entire series. As stunning as these locations are they do have their immersion-sapping inconsistencies. Direbo, the gloomy swamp 'hub' world features four islands linked by four gated bridges. Logic would suggest that you could hop over the low bridge gates but in fact it isn't possible. One challenge I've just completed involved using a counterweight to lift a pillar up to the level of a platform. Get the sums wrong and you end-up standing on the pillar a couple of feet above the platform. Again common sense and FPS experience would suggest that you could jump down but in fact the game forbids it.
To read the full review check out the link listed below.

Eurogamer: Myst V Review
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Myst V: End of Ages
Buy Myst V: End of Ages


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