Wideload's Matt Soell Interviewed
7:17 AM | Cord Kruse | Comment on this story
Gamasutra's weekly Media Consumption interview recently featured Wideload Games' Matt Soell. Before Wideload, Soell was the "voice of Bungie" providing information about Halo to news outlets, answering newsgroup queries, and contributing to the writing of Bungie's game manuals, ad copy, and even some game content. The interview focuses on what Gamasutra calls the "four basic food groups of audio, video, printed word and games."
From the interview:
Games: For the rest of the interview follow the link below. Wideload's first game, Stubbs The Zombie, is scheduled for release this month.
"There are not a lot of games that I play all the way through. I do have a little box of games at home that Iím going to get to one of these days, because people recommended them or whatever. I did pick up We Love Katamari and brought that in to the office. One of the guys here has been sort of obsessively playing that. So when he leaves I go into the back room and play it myself. Itís a really, really fun game. Entirely apart from the game mechanics, which is genius; someone figured out how to take popping bubble wrap and turn it into a game. Thereís just this compulsion to keep going. And I love the localization, the King of the Cosmosí complete contempt for his son. You can tell the translators went to great lengths to get the right feeling into the game, it shows." Soell says the last game he played through to the end was Peter Molyneux's action-RPG, Fable. "I liked that a lot more than I expected to. I had fun with it! Itís very well designed in that way. There are people who complain that you canít do these things that he said you could do but, I wasnít really paying attention to that stuff anyway. Being on the inside of the industry, I know how things can change."
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