Unity Update Offers Windows Game Creation
8:09 AM | Cord Kruse | 2 comments
Yesterday Over The Edge Entertainment released a major update to Unity, its 3D game development platform. Version 1.1 now allows users to publish games for Windows as well as Mac OS X, all with a single button click. Targeted at medium to small game developers, Unity features a graphical user interface, extensible graphics, the Ageia physX Engine, skinned character animation, ragdolls, and optimized scripting.
Here is the complete list of updates in 1.1:
* Windows standalone deployment of games made with Unity is now fully supportedBest known for its use in the creation of Ambrosia's Gooball, Unity is available in two versions. For developers on a budget the "Indie" version is currently selling for $249. The "Pro" version costs a hefty $999, but is the only version to offer the new Publish to PC feature. For more information check out OTEE's site at the link below.
* Several next-generation render-to-texture effects, and virtual displacement mapping
* A 30 page scripting tutorial making it a lot easier to get started with scripting
* Greatly expanded documentation with many new examples of how to achieve various effects
* Possibility to extend the functionality of Unity-made games with a new C/C++ plug-in SDK to interface with any hardware or software Unity doesn’t support out of the box
* Big game workflow has been greatly improved allowing the entire flow of arbitrarily sized games to be designed, tested, and tuned inside Unity.
* Asynchronous internet access supported in an easy-to-use API
* And of course the usual host of minor improvement and bug-fixes are included
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