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New Rune Diary 11:58 AM | Toby Allen | Comment on this story
Voodoo Extreme hosts Human Head's Rune developers' diary, updating it every week. This time around, Rhinehart answers an e-mail sent to him about Rune's main character, Ragnar. He talks about the main issues and problems they encountered while creating this powerful Viking warrior: Ragnar went through several incarnations before we arrived at the current Ragnar in the game. The 3rd-person camera system was one of the first things we programmers tackled in the game and was done before the animation system was finished (and hence before we could put a true Ragnar model in the world). So for a month or so, we had a temporary model in (borrowed from Unreal, since we are using the Unreal technology [and since have upgraded to Unreal Tournament]). That temporary model was affectionately known as Slagnar. We saw the smoothly-animated final result at this year's E3, and we must say that their hard work has paid off. Rune is currently being ported to the Mac OS by Westlake Interactive; their expertise with the Unreal Tournament engine should make this a rapid process, and we expect to be playing Rune this Fall.
Human Head Web Site
Rune Developers' Diary
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