Fable: The Lost Chapters Developer Diary
9:32 AM | Blake Buck | 1 comment
IGN recently posted a new Developer Diary for Fable: The Lost Chapters. Fable is an action-based sandbox style roleplaying game developed by Lionhead Studios, the developer behind the popular God simulation game, Black and White. The diary gives some insight into the game's creation, specifically designing bosses. From the IGN article:
Boss encounters are - by definition - hard. Developing them can be even harder. While Fable's bosses were quite fun to fight, none really elicited that "I have to fight *that*?!!!" reaction perfect for the final stages of a game. When we started The Lost Chapters we knew that we *had* to provide what we call the "Sweet Lemony Jesus!" moment this time, or consider ourselves utter failures, creatures so lacking in merit that being forced to endure a 24hr marathon of 'America's Funniest Home Videos' would be considered a fate too good for us.Fable: The Lost Chapters is currently slated for a September 20th PC release, and Feral Interactive has been licensed to create the Mac version to be released soon after. IMG will have more coverage of Fable: The Lost Chapters as it nears its PC release.
We need to prepare a background brief, create the mesh, rig it, create the environment simultaneously, get the scripting and AI working for it, create and polish the effects, rinse and repeat until it's suitably awesome, then wrap it in appropriate cinematics. As I said - hard.
Fable: The Lost Chapters
IGN Article - Fable: Lost Chapters Developer Diary
Buy Fable: The Lost Chapters
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