Screen Actors Guild Approves Game Voiceover Contract
10:06 AM | Cord Kruse | 6 comments
Gamasutra is reporting that the Screen Actor's Guild has overwhelmingly approved a new contract governing the work of voice actors in the gaming industry. Although the contract does not include residuals, as some voice actors had hoped, it could do much to lessen the tensions between the gaming industry and SAG over the issue of just compensation for voice talent.
The contract goes into effect Friday, July 29, 2005, and runs through December 31, 2008. Voice-over and other performers will receive a 36% boost in wages, beginning with an immediate 25% hike—daily earnings for a four-hour voice-over session will be $759. Actors will also receive increases in benefits, greater work protection, and double-time paid after six hours instead of after 10. An increase in contributions to the unions’ benefit plan sets contributions at 14.3%, while the unions also made 15%-25% gains in rates for remote delivery and integration.For the complete article click the link below.
Affirmation of the contract comes after SAG members rejected a contract approved in June by a slim majority of SAG’s national executive committee, despite the membership vote and the recommendation of the guild’s negotiating committee that it be approved. SAG held a strike referendum on game concerns in May but failed to garner support from members for a strike over residuals.
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