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Monday, July 25, 2005
 
More on Civilization IV Religions
9:15 AM | Cord Kruse | Comment on this story

New information has been revealed about the Religion system in the upcoming Firaxis game, Civilization IV. In a recent Gamespot article, the designers gave us a peek into the new system and how it will impact game play.

If you are the first to discover the technology associated with a religion, the religion is founded in one of your cities. Religion can spread passively throughout your cities and even into neighboring cities belonging to your opponents. Establishing trade routes can help spread your religion faster and farther. Certain religious buildings can also help this passive spread. But if you want to move the process along, you will want to create missionaries. Missionaries are units that you can move to another city (your own or an opponent's) and attempt to directly convert that city to your religion.

In addition, having cities that have converted to your state religion can give you monetary and happiness bonuses. You can also get some line-of-sight benefits and provide yet another interesting decision in a game already filled with interesting decisions.

As reporterd earlier on IMG, there is no word yet on the possibility of a Mac version of Civilization IV. For the entire Gamespot article, click the link below.

Gamespot Preview
Firaxis Games


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