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Thursday, October 12, 2000
 

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Mac Elite Force Update
10:03 AM | IMG News | Comment on this story

IMG's own Matt Diamond sent a couple of questions to Duane Johnson, the developer working on the port of Star Trek Voyager: Elite Force, Raven's latest game. Johnson told us that currently he is only having one major problem with Elite Force, which comes from bugs in the game's complex scripting system:

The main hang-up at this point is, we are waiting for Raven to get us the script
changes to fix the few script bugs.
Of course this is not the only task remaining, but the major problems
seem to be script errors. Clearly the Mac version is in very good
shape.
He also asked Duane whether the new Elite Force multiplayer maps that Raven
released a few days ago were Mac-compatible, and he replied that since Elite
Force mods use Quake 3's virtual machine, they should work just fine. We expect Mac Elite Force by this November, so set your wallet on buy!

Westlake Interactive
Elite Force
Raven software
Aspyr Media
Raven Software
Westlake Interactive
Star Trek Voyager: Elite Force


Other Mac Games News for Thursday, October 12, 2000

M&M's: The Lost Formula Now Available at Retail5:20 PM
Dragon's Lair 3D Details12:32 PM
Planetary Conquest 1.0 Available12:04 PM
Warcraft III Chat Log10:34 AM
Platform-Independent Cipher Unveiled10:08 AM
• Mac Elite Force Update10:03 AM
Cro-Mag Rally Officially Gold9:58 AM
Low-End Mac Gaming9:56 AM
In-Depth Look at ATi Radeon6:00 AM
 
View all of the Mac games news for Thursday, October 12, 2000 on one page

Mac Games News for Wednesday, October 11, 2000

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VGS 1.4.1 Update Released3:47 PM
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Oni to Have Separate SKUs12:55 PM
No RAVE Support in QuickTime 5 Preview12:45 PM
Rune's Tim Gerritsen Interviewed10:43 AM
Sin, FAKK2 Go Gold!10:12 AM
WaterRace On OS X?9:32 AM
Shadowbane Interview8:25 AM
Aleph One Net Games8:14 AM
 
View all of the Mac games news for Wednesday, October 11, 2000 on one page


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