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Friday, July 22, 2005
A Vision Of The Ultimate MMORPG
8:08 AM | Anthony Wang | Comment on this story has posted a feature about one man's vision of the perfect MMORPG or Massively Multiplayer Online Role-Playing Game. The article focuses on Jeremy Starley's comparisons of features in different MMORPG games such as World of Warcraft. He compares Character customization, combat system, crafting, player housing, cities, quests, spawns, character skills and class.

Here is an excerpt from the article:

What I want to know: where is the “ultimate” MMORPG? I have read about the new games on the horizon, and they seem to all have one thing in common: They focus on a few key features, and leave out brilliant concepts that have already made it in to modern games. That means that in order for the players to get all the features they enjoy in a game, they would have to play more than one MMORPG, if not many MMORPGs. I do not know about you, but I struggle with playing one at a time.
First, he emphasizes on the importance of Character customization because it can make your character powerful and unique in its own ways.
Character customization is so high on so many peoples lists for a reason: People want their characters to appear unique. The better the customization scheme is, the more unique I can make my character. The more unique I can make my character, the happier I am right at the start of the game. What better way to draw in customers than to start them off happy?
Another important part of an MMORPG is the Combat system where you can gain experience and receieve new items.
The problem is, most MMORPGs use the common “auto attack key” method, which is dated and – to put it bluntly – boring. The solution? Combine twitch and character skill based systems.
Crafting is where a player creates new weapons, armor, or other items.
Ah, crafting. Some people love it, some people hate it. Regardless of your personal feelings on crafting, there is no doubt that player crafted items and the economy they generate play a major role in the modern MMORPG. So, if they play such a huge role in the game, why do most developers find a way to make it an exceedingly boring time sink?
Player Housing and cities is where you can interact with other players and store your items.
Player housing is another key factor in the modern MMORPG, albeit another debated one. Is it really necessary to have...
There are a number of MMORPGs available for the Macintosh, including World of Warcraft and Shadowbane which are discussed in this article.

To read the full article, follow the link below. Article

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