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Archives  News  No RAVE Support in QuickTime 5 Preview  


Wednesday, October 11, 2000
 
No RAVE Support in QuickTime 5 Preview
12:45 PM | Jason Sims | Comment on this story

As this year's QuickTime Live event kicked off on Monday, Apple made available a public preview of QuickTime 5, the upcoming upgrade to their all-encompassing multimedia system. The new version includes a redesigned player with an improved interface, which will also support 'skins' in the shipping version, as well as support for cubic QuickTime VR images (which allows full 360° panoramas) and the new skip-protection code implemented in the upcoming QuickTime Streaming Server 3.

Gamers who want to try out the public preview of QuickTime 5, however, should beware that the new version does not support QuickDraw 3D or RAVE, which means any games that support RAVE 3D acceleration will no longer function in RAVE mode. Notable examples include Bugdom and Nanosaur, which will not run at all without RAVE acceleration, and Unreal Tournament, which relies primarily on RAVE acceleration for systems that do not have 3dfx cards installed.

Games that use other 3D APIs (such as Glide or OpenGL) are not affected, but it should be noted that Glide acceleration can only be used if you have a 3dfx card installed--it does not work with the ATI hardware that ships in all recent Macintosh systems.

It is unclear whether Apple plans to drop QuickDraw 3D support altogether in QuickTime 5, or if it simply hasn't yet been updated to work with the latest version. QuickDraw 3D development was stopped when Apple switched to OpenGL as the standard for 3D graphics acceleration on the Mac platform, and there are no plans for QD3D support in Mac OS X, so it is certainly possible that RAVE support is not planned for QuickTime 5.

QuickTime Live
Quicktime 5 Public Preview


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Archives  News  No RAVE Support in QuickTime 5 Preview