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Heroes of Might & Magic V Q&A 9:21 AM | Franklin Pride | Comment on this story
A question and answer session for Heroes of Might & Magic V has been posted on its official website. The Q&A covers the developer's thoughts on the design process and a little of the upcoming gameplay. How do you tune the gameplay on a game of this scale (over 100 creatures, 200 skills, 40 spells…)?
Well, we have already had an experience of balancing some large scale games – Etherlords, despite its numerous creatures and spells and their rather complicated relations, has a very strong balance. Coming back to Heroes, I would say that we use standard mechanism of balancing – mathematics at first, then we implement it to the game, when we try everything over and over, when we use playtests and beta-tests to make sure we didn’t miss anything. Plus there already are some balance schemes from the previous games of the series that can be a good base sometimes, too. To view the complete Q&A, visit the links section.
Heroes V Teaser Q&A
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Contraband Entertainment (add to watch list)
Heroes of Might & Magic IV (add to watch list)
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