Heroes of Might & Magic V Q&A
9:21 AM | Franklin Pride | Comment on this story
A question and answer session for Heroes of Might & Magic V has been posted on its official website. The Q&A covers the developer's thoughts on the design process and a little of the upcoming gameplay.
How do you tune the gameplay on a game of this scale (over 100 creatures, 200 skills, 40 spells…)?To view the complete Q&A, visit the links section.
Well, we have already had an experience of balancing some large scale games – Etherlords, despite its numerous creatures and spells and their rather complicated relations, has a very strong balance. Coming back to Heroes, I would say that we use standard mechanism of balancing – mathematics at first, then we implement it to the game, when we try everything over and over, when we use playtests and beta-tests to make sure we didn’t miss anything. Plus there already are some balance schemes from the previous games of the series that can be a good base sometimes, too.
Heroes V Teaser Q&A
Heroes of Might & Magic IV
Buy Heroes of Might & Magic IV
Recent Mac Games News
Friday, July 1, 2005
Thursday, June 30, 2005
Wednesday, June 29, 2005
Tuesday, June 28, 2005
Monday, June 27, 2005
Search for other Mac games news stories or browse our Mac Games News Archive.