Call of Duty 2 Q&A
11:24 AM | Marcus Albers | Comment on this story
Total Video Games has posted an interview with Infinity Ward's CCO Vince Zampella on their upcoming sequel, Call of Duty 2. The original Call of Duty was released for PC, Mac, and consoles, and immediately distanced itself from the pack of WWII shooters with excellent squad and enemy AI, a compelling storyline, and excellent graphics and sound.
Zampella talks about aspects of the sequel, including new mission locations, the new 3D engine, and the overall atmosphere of the game. Vince describes two situations in the game that give a sense of what the sequel is all about:
Call of Duty 2 is about experiencing epic and intense combat. Like in real war, things donít go as planned and you canít always take the path you expect. For example, in the Toujane mission there are many side streets and alleyways you use to flank the enemy when the direct assault path becomes too overwhelming. Toujaneís open-gameplay gets very intense and often will feel as if enemies are coming from all directions. At these moments you really appreciate the Battle Chatter system and how much help your squadmates can be. Call of Duty 2 has been announced for both the PC and the next-gen console Xbox 360. It has yet to be officially announced for the Macintosh, but we will keep our collective fingers crossed that someone will pick it up.
Call of Duty 2 Feature on TotalVideoGames.com
But itís not just great gameplay that makes Call of Duty 2 what it is. The environments will help deliver an experience like never before. In our Russian missions, for example, fog and drifting snow will deliver an atmosphere of war that takes you closer to being there. Smoke over the crater-riddled D-Day landscape at Point du Hoc in Normandy will emphasize the grittiness of combat and the sacrifice of soldiers past, especially when another wave of enemies comes crashing through to attack you.
Simply put, Call of Duty 2 is bigger, badder and bolder.
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