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World of Warcraft Reaches 2 Million Subscribers 12:57 PM | Tuncer Deniz | Comment on this story
Blizzard Entertainment today announced that World of Warcraft has surpassed two million paying subscribers worldwide. As the game’s worldwide population continues to grow, so does the game itself: Blizzard recently introduced the highly anticipated player-vs.-player (PvP) Honor System and the game’s first two Battlegrounds, Alterac Valley and Warsong Gulch. These new PvP battlefields offer a variety of fast-paced combat and some of the most valuable rewards yet seen in the game. Here's more from the press release: “World of Warcraft continues to surpass all expectations as gamers around the world embrace it with overwhelming support,” said Mike Morhaime, president and co-founder of Blizzard Entertainment. “We want to thank our players for their incredible response, and we promise to continue supporting World of Warcraft with more updates and content. The new Battlegrounds are just the beginning of greater enhancements to come.” World of Warcraft recently surpassed the two million mark for paying subscribers. Already the largest MMO in North America, Australia, New Zealand, and Europe, Blizzard expects to see even greater growth with the recent commercial launch in China on June 7, 2005. Anticipation for World of Warcraft was already at an all-time high in China, with peak concurrency during the open beta test topping 500,000 players, nearly equal to World of Warcraft’s peak concurrency in all three current markets combined. Blizzard expects to see the new mark of two million subscribers shattered quickly with the arrival of players from China in the coming weeks. Later in the year, World of Warcraft will also launch in Taiwan, Hong Kong, and Macau.
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